Posts in Interviews
Who's She?: The designeress behind the game of extraordinary women

This is Who’s She? - the 2-player guessing game about extraordinary women!

Much like the classic game it’s modelled after, the idea is to guess your opponent’s chosen character before they can get yours. The way you’ll do this is not by grilling them on visual characteristics, however, but rather their accomplishments.

Designed by Zuzia Kozerska-Girard, Who’s She? will have you learning about some of the most badass women in history (and wondering why you didn’t already know who they are).

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Blinded By The Dark: How designing for accessibility inspired a new type of horror game

You're sprinting, hopelessly lost, heart racing.

You hear a tree crashing down in the forest behind you. He's coming.

You speed up,  desperately trying to fumble your way through the trees, trying to remember the way you came, but you can feel the forest changing around you. 

You have to find the way, if you want to survive...

This is Nyctophobia, a unique horror survival game that challenges you to escape from a terrifying axe murderer (or mage) using nothing but your memory and your sense of touch.

Fascinated by the idea of a game that deprives most of the players of their sight, I interviewed designer Catherine Stippell about her inspiration for Nyctophobia.

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Rolling in the Family: An interview with the DnD Grandma

Learning to play a role-playing game like Dungeons & Dragons can be daunting with all their handbooks and manuals and rules to remember, but The DnD Grandma is here to show us that tabletop gaming really is for everyone! 

After stumbling across her heartwarming Twitter account a few weeks ago, I knew I had to ask for an interview about how she first started playing D&D, and her experiences with the game. So read on, and I'll let the DnD Grandma introduce herself!

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Make Peace, Not Chess: The philosophy and design behind Paco Ŝako

Chess is an iconic tabletop game, a game of pure strategy and planning that pits two players against each other on a battlefield with nothing but their wits to save them. It's difficult to imagine how you could improve upon the classic game, but designer Felix Albers set out to do exactly that with Paco Ŝako.

We interviewed Felix about his inspiration for Paco Ŝako, as well as his design process!

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We Heard You Like Engine Building: The development of Empyreal

Train games are a classic staple of board gaming, from the bestselling gateway sensation of Ticket to Ride to the brain-melting series of 18XX games. Designer Trey Chambers and publisher Level 99 Games are now making their own magical mark on the genre with Empyreal: Spells and Steam

Now on KickstarterEmpyreal is a train game set in the same gorgeously illustrated World of Indines as BattleCONPixel Tactics and Argent: The Consortium.

We interviewed Trey about the process of designing Empyreal, as well as how it brings unique gameplay to a tried and true genre.

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Dreams Do Come True: How My Little Scythe went from prototype to publish

My Little Scythe began as a fan-made project by then-6 year old Vienna Chou and her father Hoby. It brought the popular tabletop game Scythe into the adorable world of the My Little Pony franchise, and made the complex strategy game more accessible for younger audiences, families, and more casual gamers.

One year later, and Stonemaier Games (the publisher of the original Scythe) has officially announced that My Little Scythe is being published and due to hit shelves in August this year. We interviewed Jamey Stegmaier from Stonemaier Games and designer Hoby Chou about how this dream became a reality.

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